
One exciting feature confirmed to be returning in Serious Sam 4 will be Croteam’s interesting (read: evilly fun) form of copy-protection.

It’ll be interesting to see what Croteam can come up with to compete. The latest Serious Sam game was released back in 2011, though, and since then some serious screen-filling contenders to the crown have climbed that ladder. With their latest version of the Serious Engine, Croteam is looking to win back that title.

#Serious sam 3 update series
The series was known as the FPS with the most enemies on screen and large, expansive maps. All of these developments they’re bringing to Serious Sam 4. Through the development of the first Serious Sam game, each subsequent sequel – including the HD versions of those games – and now The Talos Principle, the Serious Engine has seen a lot of changes. Story-wise, Serious Sam 4 will take place before Serious Sam 3. That extra time they can use to develop the game’s story, which Jonas Kyratzes, the writer behind the story for The Talos Principle, is working on. Using that, Croteam was able to create the incredibly detailed environments in The Talos Principle in a fraction of the time it would have taken otherwise. In the past, all of the statues, architecture, and other objects defining the maps of Serious Sam titles were based on real places, and hand-drawing each piece was time consuming, but during the development of The Talos Principle they experimented with a program called 123D Catch that turns photographs into 3D models.

One of these is a technique called photogrammetry. Now that developer Croteam has finished The Talos Principle, they made it clear during a recent interview that they’re pulling Serious Sam 4 from the backburner.Ĭroteam has adopted a number of new methods to help make their jobs easier so they can focus on the quality of the game, they tell Reboot Magazine. NVIDIA cards for testing were the GeForce GTX 1050, GTX 1050 Ti, GTX 1060, GTX 1070, and GTX 1080.Serious Sam, an over the top first-person shooter series, follows exploits of Samuel “Serious” Stone as he attempts to save humanity from an evil alien overlord, is finally getting the long-awaited sequel fans have been waiting for since the game’s initial announcement back in 2013. AMD cards for testing were the Radeon RX 480, RX 560, and R9 Fury. All tests were done on the same AMD Ryzen box running Ubuntu 17.04 x86_64. The NVIDIA tests were done using the 381.22 binary driver. The AMD Radeon benchmarks were done with the Linux 4.12 development kernel and Mesa 17.2-dev. All the other NVIDIA card tests turned out fine. On the NVIDIA side, the experience was great just with the lone problem to report of the GeForce GTX 1050 hitting stability issues at the higher quality visuals, most likely due to video memory pressure. The AMDGPU+RADV stack was also working out fine when making use of the Vulkan renderer, similar to the other Fusion 2017 games so far.
#Serious sam 3 update update
Serious Sam 3: BFE with the Fusion 2017 update was playing fine with OpenGL on my AMDGPU+RadeonSI tests, although the game still flags the latest Mesa 17.2-dev code as not being officially supported. Here are some fresh NVIDIA/Radeon benchmarks of Serious Sam 3: BFE under OpenGL and Vulkan with this latest release. Like the other Fusion 2017 game updates from Croteam, there are a number of engine-level updates and arguably most notable is the introduction of a Vulkan renderer. On Friday marked Croteam's latest game update to their "Fusion" 2017 update, Serious Sam 3: BFE.
